Yu-Gi-Oh! Duel Links App Update v9.10.0 has just dropped! Take a look at all the new changes, including upcoming Skills, Alt Styles, Features and Card Database Modifications! As always, a big thank you to the various dataminers, credited below, for their contributions! - ItsBradazHD
This article will be updated continuously as new leaks are discovered, so check back in often!
New code has been added to the game hinting at an upcoming Monster Type, additional Chronicle Foilings and more! Multiple new functions have also been added referencing "Store" as opposed to "Shop".
A bunch of previously-unknown Character IDs have been associated with existing character IDs in the games server response data, which we previously saw for Soulburner with Soulburner & Flame a few months back. Thanks to British Piper for discovering these changes!
A list of cards that KONAMI have messed with recently (this is purposedly vague). This does not guarantee they're coming, but it's a prediction tool for the next 1-3 months. Not in the list? Can still come, don't worry and keep coping. - British Piper
13 NEW Speed Duel Skills have been leaked, including this month's expected new character unlock Marik and Akira Zaizen's rerun Event. Thanks to British Piper for discovering these changes (and remember, Skill Texts are unconfirmed until officially in-game, so there may be some changes)!
You can only use this Skill's second effect once per Duel. 1: At the beginning of the Duel, add ace card(s) to your Deck/Extra Deck. 2: Can be used before your normal draw if your LP are at 3000 or below. One of the cards from your normal draw this turn will be a random DIVINE Divine-Beast monster from your Deck.
You can only use this Skill's second effect once per turn and third effect once per Duel. 1: During this Duel, you cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except Aqua/Divine-Beast monsters. 2: Reveal 1 "The Winged Dragon of Ra" in your hand, then play 1 "Guardian Slime" from your hand, Deck or Graveyard face-up to your field, but its effects are negated. 3: If only your opponent controls a monster, or you control a face-up Divine-Beast monster, set your LP to 4100, then add 1 "Monster Reborn" to your hand from outside your Deck. Then, if you control no cards, you can add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand.
You can use this skill's second effect once per Duel, from turn 2 onward. 1: During your Main Phase, you can Normal Summon 1 "The Winged Dragon of Ra" in addition to your Normal Summon/Set. 2: Shuffle up to 3 cards from your hand into your Deck, and Play that many "Ra's Disciple" face-up to your field from outside your Deck, but their control cannot be changed, also place them on the bottom of the Deck when they leave the field. Then, you can add 1 "The Winged Dragon of Ra" from your Deck to your hand.
You can only use this Skill's first and second effects once per Duel. 1: Can be used before your normal draw. Set 1 "Metal Reflect Slime" from outside your Deck to your field (It can be activated this turn.). One of the cards from your normal draw this turn will be "Ancient Chant" from your Deck. 2: Reveal 1 Divine-Beast monster in your hand, and either shuffle it into the Deck, or send it to the Graveyard. Then, draw 1 card.
You can only use this Skill's first effect once per Duel. 1: If only your opponent controls a monster, shuffle 1 card from your hand into the Deck, then Set 1 "Monster Rebirth" from your hand or Deck. (This card can be activated the same turn.)
You can only use this Skill's third effect once per Duel. 1: During this Duel, you cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except "Gravekeeper's" monsters. 2: At the start of either player's Battle Phase, if you control a face-up "Gravekeeper's Visionary", your monsters gain 1000 ATK/DEF and your opponent's monsters lose 1000 ATK/DEF until the end of the turn. 3: Send 1 "Gravekeeper's" monster from your hand to the Graveyard, then add 1 "Gravekeeper's" monster from your Deck to your hand. During this turn, you can Tribute Summon 1 "Gravekeeper's" monster in addition to your Normal Summon/Set.
You can use this Skill's first and second effects once per turn if your Deck contains a total of 7 or more Tuner monsters. 1: If you control a face-up "Stardust Dragon", play 1 "Shooting Star" from outside your Deck to your field. (It can be activated this turn.) 2: If only your opponent controls a monster, Set 1 "Stardust Dragon" from your Extra Deck to your field (Its battle position can be changed.). Then, you can send up to 2 random level 2 monsters from your Deck to the Graveyard.
You can only use this Skill's second and third effects once per Duel. 1: During this Duel, you cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except Beast/Fiend/Illusion/Spellcaster monsters. 2: Reveal 1 monster that mentions "Chimera Fusion" in your hand, and shuffle 1 card from your hand into your Deck. Then, add 1 "Chimera Fusion" from your Deck to your hand. Then, you can send 1 Level 7 DARK Illusion/Spellcaster with 2500 ATK from your hand or Deck to the Graveyard. 3: If only your opponent controls a monster, Set 1 "Chimera the Flying Mythical Beast" to your field from outside your Deck. (Its battle position can be changed.)
You can only use this Skill's second and third effects once per Duel. 1: During this Duel, you cannot Special Summon monsters with a Level, except for Level 8 or higher LIGHT/DARK monster, "Despia" monsters, and "Fallen of Albaz". 2: Reveal 1 "Despia" monster or 1 "Branded Opening" in your hand, and add 1 "Despia" monster or 1 "Branded Opening" from your Deck to your hand. Then, you can add 1 "Despia, Theater of the Branded" from your Deck to your hand. 3: If only your opponent controls a monster, Send 1 "Despia" monster from your Deck to the Graveyard. Then, you can add 1 "Branded in Red" from your Deck to your hand.
This skill second effect can be used once per Duel if your Deck contains 9 or more "Sky Striker" Spell Cards, and at least 1 "Sky Striker Ace - Roze". 1: Activates at the start of your first turn. Add 1 "Sky Striker Ace - Hayate", 1 "Sky Striker Ace - Kagari (Alt Art)", 1 "Sky Striker Ace - Kaina" and 1 "Sky Striker Ace - Shizuku" to your Extra Deck from outside your Deck (max. 3 copies of each card name). Play 1 "Sky Striker Airspace - Area Zero" face-up on your Field Zone from outside your Deck. 2: Send up to 2 "Sky Striker" cards from your hand or face-up on your field to the graveyard, then draw 1 card.
You can only use this Skill's second and third effects once per Duel. 1: At the beginning of your first turn, send 1 "Tindangle" card from your Deck to the Graveyard, then Set 1 "Stairs of Mail" from outside of your Deck to your field. During this Duel, you cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except "Tindangle" monsters. 2: Send 1 card from your hand or field to the Graveyard, then send 2 "Tindangle" cards from your Deck to the Graveyard. 3: Halve the ATK of 1 face-up monster your opponent controls, then give that same amount to 1 face-up "Tindangle Acute Cerberus" you control.
You can only use this Skill's first and second effects once per turn. 1: At the start of your Main Phase, Send up to 2 FIRE "Dragon Ruler" monsters from your hand to the Graveyard, then draw 1 for each card sent. 2: From turn 2 onward, Reveal 1 FIRE "Dragon Ruler" monster in your hand, then add 1 FIRE "Dragon Ruler" monster with a different Level from your Deck to your hand.
This Skill can be used if your Extra Deck contains a WATER Fusion Monster. 1: Gain 1500 Life Points at the beginning of the Duel. 2: Can be used once per turn during your Main Phase. Choose 1 face-up monster you control, and it gains 300 ATK until the end of the turn. It gains an additional 500 ATK until the end of the turn if there is a WATER Fusion Monster OR a WATER monster and a Fusion Monster, on your field and/or in your Graveyard.
None for this Core Update Cycle, but.. :(
[REQUIREMENT] Can be activated if all of the monsters in your constructed Deck are Beast/Warrior WIND monsters.