Yu-Gi-Oh! Duel Links Maintenance has ended! Take a look at all the new changes, including upcoming Skills and uhhh that's it! Everything for this months KC Cup was added in the last maintenance. As always, a big thank you to the various dataminers, credited below, for their contributions! - ItsBradazHD
This article will be updated continuously as new leaks are discovered, so check back in often!
Thanks to British Piper for discovering these changes
You can only use this Skill's third effect once per Duel. 1: At the beginning of the Duel, add 1 "Luna the Dark Spirit" from outside of your Deck to your hand. 2: DARK monsters you control gain 600 ATK. 3: During your Main Phase, you can make all DARK monsters you control gain 600 ATK until the end of this turn.
You can only use this Skill's third effect once per Duel. 1: At the beginning of the Duel, add 1 "Cataclysmic Cryonic Coldo" from outside of your Deck to your hand. 2: WIND monsters you control gain 600 ATK. 3: During your Main Phase, you can make all WIND monsters you control gain 600 ATK until the end of this turn.
You can only use this Skill's third effect once per Duel. 1: At the beginning of the Duel, add 1 "True King Agnimazud, the Vanisher" from outside of your Deck to your hand. 2: FIRE monsters you control gain 600 ATK. 3: During your Main Phase, you can make all FIRE monsters you control gain 600 ATK until the end of this turn.
You can only use this Skill's third effect once per Duel. 1: At the beginning of the Duel, add 1 "Torrential Reborn" from outside of your Deck to your hand. 2: WATER monsters you control gain 600 ATK. 3: During your Main Phase, you can make all WATER monsters you control gain 600 ATK until the end of this turn.
You can only use this Skill's third effect once per Duel. 1: At the beginning of the Duel, add 1 "Rescue Rabbit" from outside of your Deck to your hand. 2: EARTH monsters you control gain 600 ATK. 3: During your Main Phase, you can make all EARTH monsters you control gain 600 ATK until the end of this turn.
You can only use this Skill's third effect once per Duel. 1: At the beginning of the Duel, add 1 "Ritual Sanctuary" from outside of your Deck to your hand. 2: LIGHT monsters you control gain 100 ATK. 3: During your Main Phase, you can make all LIGHT monsters you control gain 100 ATK until the end of this turn.